SpaceFight! Map Rendering
I keep forgetting to post on #screenshotsaturday, so here’s a peek at the current state of SpaceFight! (codename).
It doesn’t quite look like the fight takes place in space.
Since the last post, I’ve changed the resolution from 800×600 to match my phone’s display of 854 x 480. And, of course, the big difference since the last post is map rendering. I’m using the Tiled Map Editor which Slick plays so nice with.