SpaceFight! Map Rendering

I keep forgetting to post on #screenshotsaturday, so here’s a peek at the current state of SpaceFight! (codename).

It doesn’t quite look like the fight takes place in space.

Since the last post, I’ve changed the resolution from 800×600 to match my phone’s display of 854 x 480. And, of course, the big difference since the last post is map rendering. I’m using the Tiled Map Editor which Slick plays so nice with.

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