Slick beer themed contest almost over

So, there are only 4 days left for me to finish “Beer Bottle Rocket Man”. That’s the game I’m submitting for the contest at the Slick forums.

How is that relevant to G2DP? Because I’m using the Generic 2D Platformer game library in Beer Bottle Rocket Man. As I use it, I see areas that could use improvement. And areas that are potentially broken and need some work done.

So tonight I’ve added a drawEntity method to the Camera class, which allows easy drawing of any entity, in addition to the player, so the developer no longer has to track the screen position of said entity. I had it in place for the player for a long time, but tonight it just made sense to add that functionality.

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