Shadows and Light in SpaceFight!

I had fun with this one, too. Shadows!

I had the theory churning in my head and this tigsource thread helped me solidify it in my brainspace.

It’s not something I absolutely needed in SpaceFight! but it’s kind of a staple for 2-dimensional games. Mostly, I was trying to wrap my head around an alternate method of accessible area mapping. When working with “lighting” it’s important to forget about the light. What’s important are the shadows. Now I can try working these ‘light sources’ into the accessible area map, placing one at each available node, and I could have that efficient accessible area mapping algorithm I’ve been looking for.

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