G2DP and the missing parallax

Development on the Generic 2D Platformer library is slow going, but I’m still making the occasional time to work on it.

This last weekend I finally got around to adding parallax in the vertical axis. It’s something that I’d just never gotten around to doing, and all that was needed was an additional 4 or 6 lines of code.

One Response to “G2DP and the missing parallax”

  1. kdnewton says:

    Before I forget, I’ve got to add the “dead zone” feature to the character movement.

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