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G2DP and the missing parallax

Development on the Generic 2D Platformer library is slow going, but I’m still making the occasional time to work on it.

This last weekend I finally got around to adding parallax in the vertical axis. It’s something that I’d just never gotten around to doing, and all that was needed was an additional 4 or 6 lines of code.

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Categories: g2dp, Game Dev Tags: , , ,
  1. July 19th, 2010 at 12:09 | #1

    Before I forget, I’ve got to add the “dead zone” feature to the character movement.

    http://www.youtube.com/watch?v=ylHXo98G1hM

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