Home > Game Dev > Breaking ground on the Generic2DPlatformer

Breaking ground on the Generic2DPlatformer

April 18th, 2009 Leave a comment Go to comments

I’ve been building up a 2D Game “Engine” in my head over the last few months. I’m writing it in Java and am using the Slick framework. I’ve got an information page set up and of course I’ll be posting here with the progress.

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